Teams take turns identifying celebrity names. One player from each team gives clues while their teammates guess.
The clue giver holds the device. When your team says the correct name, tap Correct. If you're stuck, tap Pass—but watch out, passing costs you time. Tap the clock to end your turn early.
You can say almost anything to get your team to say the name. You cannot say any part of the name itself, use rhymes (e.g., "rhymes with…"), or give letters or initials (e.g., "starts with the letter…").
Describe each name using any words within the rules above. If you're unfamiliar with a name, you can use a clue—each clue gives you a short description of the person.
The names correctly identified in Round One make up the pool for Round Two. This time the clue giver is limited to one word and one gesture per name. Since everyone has already heard these names, even one word can be enough!
The clue giver sees "Marie Curie" on screen.
Clue giver: "She won two Nobel Prizes—one for Physics, one for Chemistry."
Teammate: "Curie!" (last name only—not enough)
Clue giver: "Right last name! First name?"
Teammate: "Marie Curie!" → Tap Correct.
Next name: "Elvis Presley." The clue giver draws a blank and taps Clue. It reads: "Singer of 'Hound Dog' who lived in Graceland and was known as 'The King.'" She reads it aloud.
Teammate: "Elvis!"
Clue giver: "Yes—last name?"
Teammate: "Elvis Presley!" → Tap Correct.
Next name: "Genghis Khan." Nobody knows. Tap Pass—five seconds are deducted from the clock.
Time runs out. On the turn review screen, the clue giver notices a teammate actually shouted "Genghis Khan" just before the clock hit zero. She taps the box next to the name to give the team credit.
Names include famous living and historical people, well-known fictional characters, and famous animals. They're grouped into categories and divided into four difficulty levels—Level 1 names are widely familiar, Level 4 names are fairly obscure. 110 Level 1 names are included free; the full set of Level 1 names and Levels 2–4 are available for purchase. You can choose in Settings which categories and levels to include.
110 of the most widely recognized Level 1 names are included free. The full Level 1 set and Levels 2, 3, and 4 are available as optional in-app purchases. You can purchase Level 1 only, Levels 1 and 2, or all four levels; upgrade pricing is available if you've already purchased lower levels.
Each team is associated with a color. The colored border around the screen shows whose turn it is—make sure it's your team's color before you start giving clues.
The clue giver holds the device and has three main possible actions:
Tap the clock to end your turn early. (This will skip the current name.)
You can say almost anything—descriptions, associations, fill-in-the-blank. However, you cannot say any part of the name (including alternate forms—e.g., "Steve" for "Steven"), use rhymes (e.g., "rhymes with…"), or give letters or initials (e.g., "starts with the letter…").
One exception: the word "the" may appear in your clue (e.g., for "Kermit the Frog").
Your team must say the name exactly as shown on screen—e.g., "President Washington" isn't enough if the screen says "George Washington".
If you give an illegal clue, tap Pass. If Pass isn't available, tap the clock to end your turn.
After each turn, you'll see the names from that turn. Tap any name to toggle whether it was correctly identified—useful if your team said the name just before time ran out, or if you need to remove credit (e.g., for an illegal clue).
Any name that comes up during a game won't reappear in future games—even if it wasn't gotten. Names gotten in Round One return in Round Two, then are retired. Tap "Reset seen names" on the home screen to make all names available again.
Describe each name using any words within the rules above. If you're unfamiliar with a name, you can use a clue—each clue gives a short description of the person and can be read aloud verbatim.
Round One ends according to your settings: when all available names have been seen, when a team reaches a target score, or after a set number of turns per team.
The names correctly identified in Round One (by any team) come back into the pool. Before Round Two begins, you can review the full list.
This time, clues are limited to one word and one gesture. Any string of characters without a space counts as a word (e.g., "CEO", "Ob-La-Di")—and repeating the word is fine.
Unlike Round One, missed names return on a later turn (but not the same turn). Round Two ends only when every name has been correctly identified.
Turn length and skip penalty are each half of Round One's values.
To keep things fair for teams that go later, each team's first turn in Round Two has extra time added proportionally to their position in the turn order.
If teams are tied at the end of the game, it's a tie—there is no tiebreaker.
Tap the gear icon on the home screen to open Settings. You can adjust the number of teams, turn length, skip penalty, clues per turn, what ends Round One, whether to play Round Two, and which name categories and difficulty levels to include. Tap Advanced settings to reveal additional options.